*No Major Story Spoilers*
Three nations battle for control of the dwindling resources of salt and iron
Command a group of warriors as Serenoa, heir of House Wolffort, in a tangled plot where your decisions make all the difference. Key choices you make will bolster one of three convictions—Utility, Morality, Liberty—which together make up Serenoa’s world view and influence how the story will unfold. When faced with truly momentous decisions, multiple characters will weigh in by casting their votes on the Scales of Conviction. In these moments, the allies and decisions you make can determine the fate of whole nations and the continent of Norzelia itself.
When Nintendo announced Octopath Traveler a couple of years ago I fell in love with the art style, the story, and the turn-based battles. Even though I am not the best at strategizing and had to look up some guides for some of the more difficult bosses, I still loved the game. Now that the developers have come out with a new story, I am more than ready to fight the good fight.
I have played the introductory demo for Project: Triangle Strategy and it is like a highly stylized Fire Emblem. I felt like I got a good introduction into the story without spoiling too much, and I can’t wait to see how this game is going to develop. Will this just be a continuation of the ongoing SaltIron War or is this a whole new war? I can’t wait to find out!
I hope the tutorial will be more in depth than the one in the demo. When I played the demos for Octopath, I struggled with the battle system because I was skipping the tutorial. However, after I died several times I paid attention to the explanation of the battle system and I have to say it’s easy to learn, but difficult to master.
The difficulty spike between the two demo battles was noticeable. With the first battle, I only lost one companion. In the second I lost almost all of my team except for three. I still had fun, but that was an uphill battle I wasn’t expecting.
I could replay the demo to unlock the other optional battle and see if it’s the same difficulty spike or if it was easier, but maybe I will when the full game releases. I flip flop between a gamer who just wants to enjoy the game and story, and then I also want to be a completionist. That was something I was internally struggling with in Paper Mario: Origami King.
Overall, I enjoyed this first taste of Triangle Strategy. The combat was fun and interesting, the story seemed really interesting, and it seems like the choices actually do matter. So if you’re interesting in turn-based RPGs or games like Fire Emblem, then I would recommend you checking this demo out!